HQS file format is designed to simplify development of new LBA-bsed games.
Its purpose is to keep together all necessary files needed for a single scene (a Grid, Library, Bricks, Scene, and more). In addition it can hold descriptions and other useful information that will not be necessary in the final game. 
HQS means High Quality Scenario.

It's construction is identical to HQR files used in LBA 1 and 2. The only thing that is necessary to be described here is what particular entries are for.

 List of entries:
------------------
  1. Information file (see the specification later in this file).
  2. Description file (regular .txt file with any info, may be blank)
  3. Library (.bl1 or .bl2)
  4. Grid (.gr1 or .gr2)
  5. Palette (.pal). This entry may be blank. In such case defult LBA 1 or 2 palette should be used.
  6. [blank - for future use]
  7. [blank]
  8. Story Coder Project file (.scp)
  9. Scene file (.ls1 or .ls2) (compiled version of above)
 10. [blank]
 11. [blank]
 12. [blank]
 13. [blank]
 14. [blank]
 15. [blank]
 16. [blank]
 17. [blank]
 18. [blank]
 19. [blank]
 20. [blank]
 21 and over: Brick files (.brk)


 Information file specification:
---------------------------------

 address   length (bytes)   content
 -------   --------------   -------
  0x00          1           Byte value. If 1, the files are form LBA 1. If 2, the files
                             are from LBA 2
  0x01          255         Short description. It has to have always 255 characters.
                             If the description is shorter, it should be padded with
                             spaces.
   